It’s with great pleasure for us to announce that after all of the above, and more than a year of working with our partners at AMD, Intel, and NVIDIA, it’s time to smash a bottle of rum against our PC specifications so that you can see how your rig will fare. We know that as PC gamers, having the ability to change the field of view, unlock or lock the frame-rate, rebind keys, change video settings, resolution, and graphics options, as well as offering extra functionality like full ultra-wide support and a dedicated FPS Counter, is all part of the expectation – not least releasing the PC and Xbox One version’s alongside each other on the same day! Players have now been playing Sea of Thieves on Windows 10 in their tens of thousands for the past 9 months as part of our Technical Alpha program, allowing us to really fine-tune the auto-detect experience so that when new players play the game for the first time on March 20 th, we can give you the Rare-certified spec based on your hardware. As Sea of Thieves is Rare’s first PC title, it gave us the opportunity to develop a PC game with a slightly different approach.